October 29th, 2009 - 12:54
If you have come here in search of knowledge regarding JIT concepts as in “conecepts of the Just in Time principle” you have, quite non-obviously I admit, come to the wrong place. This article presents a whole new (business point-of-)view of the Just in Time Concept… as in “a concept just in time”.
The problem with detailed and overly complicated project plans is… well they take their time. And we all know, time is money! And if the time you spend on your project plan is as little as possible, you can save a lot of money, right? Right?
Right! It'll all come “just in time”.
Well, ok there are some side effects. It generally goes like this: the project plan is a one-liner “make it work, make it look good and make it ASAP”. Not having any big picture the staff makes it work and look decent. And then the management (read: not project management) takes a look at it and, well, decides that a concept is needed!
But if all of this works in the first try, then you indeed saved a lot of money. Worth a shot, isn't it?
Before we begin, imagine for a moment the following development environment: a project devided in 3 principle parts with one developer responsible for one of each. Now the just in time concept's main dogma is again to save money. And so everyone starts right away, diving into their work like there is no tomorrow.
As the project evolves into a somewhat bigger gibberish mass from whence it started, person A needs to touch areas of person B, but since there is no conecpt for the whole thing (remember, we're saving time and money), person A goes ahead and changed stuff person B is working on. Which in turn pisses of confuses person B since in his little world of project part B things might probably work a little bit different. But never mind, B can change it back the way he wants it to work and break a part A was working on, after all he doesn't need to care for part A since there is no concept. ;)
To be continued…